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Cleric
Acolyte
CLASS & LEVEL
Krim Patterstone
CHARACTER NAME
BACKGROUND
Hill Dwarf
Lawful Neutral
RACE
ALIGNMENT
Jesse Tripp
PLAYER NAME
EXPERIENCE POINTS
INSPIRATION
STRENGTH
+2
18
+2
ARMOR
CLASS
PROFICIENCY BONUS
-1
25
INITIATIVE
SPEED
PERSONALITY TRAITS
15
+2
Strength
-1
Dexterity
+2
Constitution
0
Intelligence
●
+5
Wisdom
●
+3
Charisma
DEXTERITY
-1
8
CONSTITUTION
Hit Point Maximum 11
SAVING THROWS
+2
15
INTELLIGENCE
0
●
10
WISDOM
+3
16
CHARISMA
+1
12
●
-1
Acrobatics (Dex)
+3
Animal Handling (Wis)
0
Arcana (Int)
+2
Athletics (Str)
+1
Deception (Cha)
+2
History (Int)
+3
Insight (Wis)
+1
Intimidation (Cha)
0
Investigation (Int)
+5
Medicine (Wis)
0
Nature (Int)
+3
Perception (Wis)
+1
Performance (Cha)
+1
Persuasion (Cha)
0
Religion (Int)
-1
Sleight of Hand (Dex)
-1
Stealth (Dex)
+3
Survival (Wis)
Total
TEMPORARY HIT POINTS
BONDS
SUCCESSES
FAILURES
HIT DICE
NAME
DEATH SAVES
1d8+2
Disciple of Life
Whenever you use a spell of 1st level or higher to
restore hit points to a creature, the creature regains
additional hit points equal to 2 + the spell's level.
C h a n n e l D i v i n i t y : P r e s e r v e L if e
Starting at 2nd level, you can use your Channel
Divinity to heal the badly injured.
As an action, you present your holy symbol and
evoke healing energy that can restore a number o f hit
points equal to five times your cleric level. Choose any
creatures within 30 feet o f you, and divide those hit
points among them. This feature can restore a
creature to no more than half o f its hit point maximum.
You can’t use this feature on an undead or a
construct.
BlessedHealer
Beginning at 6th level, the healing spells you cast on
others heal you as well. When you cast a spell o f 1st
level or higher that restores hit points to a creature
other than you, you regain hit points equal to 2 + the
spell’s level.
ATTACKS & SPELLCASTING
chain mail, shield,
warhammer, holy
emblem of Helm, a
backpack, mason's
tools
CP
SP
EP
GP
27
D iv in e St r ik e
At 8th level, you gain the ability to infuse your w eapon
strikes with divine energy. Once on each o f your turns
when you hit a creature with a weapon attack, you can
cause the attack to deal an extra 1d8 radiant damage
to the target. When you reach 14th level, the extra
damage increases to 2d8.
Su p r e m e H e a l in g
Starting at 17th level, when you would normally roll
one or more dice to restore hit points with a spell, you
instead use the highest number possible for each die.
For example, instead o f restoring 2d6 hit points to a
creature, you restore 12.
Stonecunning. Whenever you make an Intelligence
(History) check related to the origin o f stonework, you
are considered proficient in the History skill and add
double your proficiency bonus to the check, instead of
your normal proficiency bonus.
PP
OTHER PROFICIENCIES & LANGUAGES
FLAWS
ATK BONUS DAMAGE/TYPE
+4
PASSIVE WISDOM (PERCEPTION)
All Armor, Shields
All Simple Weapons
Battleaxe, Handaxe,
Warhammer, Throwing
Hammer
IDEALS
1d8
SKILLS
16
CURRENT HIT POINTS
EQUIPMENT
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
FEATURES & TRAITS
Hill Dwarf Cleric Life Domain.pdf (PDF, 167.54 KB)
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