Sancho3 (PDF)




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Title: Sancho

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Sancho
Player: Dave
Metatype: Human; Male; Ethnicity: Mexican (NOT Aztlaner);
Age: 26; Height: 1.73m; Weight: 81kg; Hair: Black; Eyes:
Brown; Skin: Tan
Total Karma: 0; Current Karma: 0; Street Cred: 0; Notoriety:
-1; Public Awareness: 0

Attributes
. . . . . . . . . .. .. .. .. .. .. .. .. .. .. ..6.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..
Body. . . . . . . . . . . . . . .3. . . . . . Essence

. . . . . . . . Edge
. . . . . . .. .. .. .. .. .. .. .. .. .. .. .. .. ..3.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..
Agility . . . . . . . . . . .5/6

. . . . . . . . .Magic
. . . . . . . .. .. .. .. .. .. .. .. .. .. .. .. ..6.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..
Reaction . . . . . . . . 4/6

. . . . . . . . . .. .. 8/10+3D6
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..
Strength . . . . . . . . . . 2. . . . . . .Initiative

. . . . . . . . . .Limits
...............................................................
Willpower . . . . . . . . . 3. . . . . . . . . . . Inherent
. . . .Physical
. . . . . . . Limit
..............................................................
Logic . . . . . . . . . . . . . .2. . . . . . . . . . [5]
[4] Mental Limit

. . . . . . . . . . . [6]
. . . Social
. . . . . . Limit
................................................................
Intuition . . . . . . . . . . . 4

Charisma . . . . . . . . . . 3. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

Movement
12m/24m/+2 Land Movement

Active Skills
6

[?] Armorer 4
[6] Con 5 (6)

6
7
6

(Log)

(Cha)

(Seduction +2)
First Impression : +2 to tests during the first
meeting

9
6

[4] Local Runners 2 (Int)
[4] Night Life 3 (Int)
Security Systems 4
[4] Physical
(Log)

Language Skills

[5] Disguise* (Int)
[6] Etiquette 3 (Cha)

7

First Impression : +2 to tests during the first
meeting

N English
[4] Spanish 3

7 [5] Free Fall 4 (Bod)
13 [5] Gymnastics* (Agi)
6 [M] Hardware 4 (Log)
9 [6] Impersonation 4 (Cha)
First Impression : +2 to tests during the first
meeting

12
11
9
8

[5] Locksmith 6 (Agi)
[5] Palming* (Agi)
[4] Perception 5 (Int)
[H] Pilot Ground Craft 2

(Rea)

(Bike +2)

14
9
11

[A] Pistols 6 (8)

(Agi)

(Semi-Automatics
+2)
(Str)
[5] Running*

[5] Sneaking*

Defenses
Ranged attacks against you are at : +0
Ranged Defense (No Action): 10
Full Defense (-10 Interrupt, for the rest of the turn): +3
Melee attacks against you are at : +0
Melee Defense (No Action): 10
Full Defense (-10 Interrupt, for the rest of the turn): +3
Dodge (-5 Interrupt, vs. one melee attack): +5
[5]
Combat Knife Parry (-5 Interrupt, vs. one melee attack):
+5 [5]
Unarmed Strike Block (-5 Interrupt, vs. one melee attack):
+3 [5]
Sensor Defense (No Action): 11

[5] Swimming* (Str)
[A] Unarmed Combat 3 (Agi)
* Athletics Group 5
* Stealth Group 5

[5]

Damage Resistances

(Agi)

Chameleon Suit : +2 to sneaking tests for hiding;
Chameleon Suit : [+2] to sneaking tests to hide

7
9

Stun Damage

Knowledge Skills

(Firearms +2)

9

Physical Damage
4m/+1 Swimming

14
14
14
14

Armor 11
Acid Protection 11 14
Cold Protection 11 14

Falling Protection 11

Fire Protection 11

Electricity Protection 11

Validation Report (0 issues): Nothing identified
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Shadowrun © 2005-2014 The Topps Company, Inc. All rights reserved. Shadowrun is a registered trademark of The Topps Company, Inc.

Edge Pool

Adept Powers
Wall Running (7

Attribute-Only Tests
6
7
5
5

Composure
Judge Intentions
Lifting & Carrying
Memory

Toxin Resistances
Toxin

Contact
Ingestion
Inhalation (6 / 6)

Injection

6
6
12
6

Disease

6
6
12
6

Positive Qualities

Identities
Ignacio Torres
Fake SIN
Lifestyles: (1 month) Low Lifestyle
Licenses & SINs : Fake License: Concealed Carry (4), Fake
License: Guns (4), Fake SIN (4)

Adept
• Adepts channel mana into their own bodies to enhance their
natural abilities, making their talents and skills much more potent.

First
Impression
• Adepts never astrally project (p. 313).

)

You can run up sheer walls or other vertical surfaces a limited
distance. Make a Running + Strength [Magic] Test, with hits
indicating the number of meters you may climb up in an action
phase. If you want to run up longer distances, you'll need steps,
Mentor
Effects
ledges, or somewhere
you can Spirit
stop and then
use this power again.
If you want to run across a vertical surface instead of up it, you can
+2
dice:
Impersonation
do so by combining this power with a Sprint action (p. 162). At the
+2 dice for tests with one Social skill of choice.
end of your movement, you fall off the wall, whether you made it as
far as you wanted or not.
Reminder: You must add the skill this applies to on the Active tab
Promises
before you can choose which skill this advantage applies to.
If you break a promise, whether by choice or by accident, you take
a -1 dice pool modifier to all actions until you make good on your
promise.

Armor
Armor Clothing
Chameleon Suit

6
11

The First Impression quality enables a character to slide easily into
Modifications: Gel Packs
new
environments,
situations,
groups,
jobs. Whether
infiltrating
Respirator (6)
+0
• Adepts
only perceive
astral space
by and
purchasing
the Astral
a
gang, making
contacts
in a new city, or wrangling an invite to a
Perception
power
(p.
312).
Mentor
Spirit:
Dragonslayer
private meet, the character gains a temporary +2 dice pool modifier
Everyone
needs
help
in as
life,Negotiation
even if it comes
fromduring
someone
for
relevant
Socialsome
Tests
such
and have
Con
the
Firearms & Heavy Weapons
• Adepts
can
the
Assensing
skill only
if they
thecharacter
Astral
relatively
filmylearn
andmodifier
insubstantial.
Mentor
Spirit
meansand
the
first
meeting.
This
does
not
apply
to
second
Perception
power.
follows
a
patron
spirit
(see
Mentor
Spirits
,
p.
320)
that
guides
him
Ares Light Fire 70
6S v +1
17 [10]
5/15/30/50
subsequent
encounters
Natural
Athlete
in his practice of magic and provides certain advantages and
Ammo Usage : 16 (c):
A
character
with
this
quality
has
an
innate
combination
of
physical
• Adepts cannottouse
from
any magic-related
skill groups
disadvantages
his skills
natural
abilities.
A character may
change
Semi-Auto (1, simple action): 17
, 6S Damage
fitness,
spatial
awareness,
and natural
athletic
or spirit
gymnastic
talent.
(Sorcery,
Conjuring,
Enchanting).
mentor
spirits,
but
heormay
have
only one
mentor
at a time.
To
Double-Tap (2, complex action): 17 , 7S Damage
While
the
character
may
not
be
a
world-class
athlete
and
change mentor spirits, the character must first buy off the may
current
require
training
to
performance,
is in
prime
physical
Semi-Automatic Burst (3, complex action): 17
vs. -2 Def, 6S
•mentor
Adeptsspirit
can as
follow
mentor
spirits
(p.quality.
320). Hehecan
if itachieve
were
a peak
Negative
then
purchase
Negative
shape
for his
sizetoand
weight
class. Qualities
The
Natural
Athlete
adds a +2
Damage
the quality
again
follow
a different
mentor
spirit.
This cost
dice
poolgain
Running
and
Gymnastics
Recoil Compensation : 2
• Adepts
that
are
purchased
with
Power
Points.
represents
theAdept
toll for
ofPowers
divorcing
from
one
mentor
spirit
and
Code
ofmodifier
Honor:
Warrior's
Code
(6 skill
vs.tests.
4) bonding
Modifications: Smartgun System, Internal
Adepts
receive
a
number
of
Power
Points
equal
to
Magic
with
a
new
one.
The character has a binding Code of Honor when ittheir
comes
to killing
Accessories : Ares Light Fire Silencer, (3) Spare Clips
rating.
members of a specific group; it's a matter of unwavering principle.
Gel Rounds : +0S v +1, _____/54
Eachcharacter
tradition has
different
name
forquality
a mentor
spirit. Hermetic
The
with athe
Code of
Honor
chooses
a specific
Social
Stress:
Latina
elves
mages
prefer
the
term
"mentor
spirit,"
while
shamans
use
the
word
Savalette
Guardian
8P v -5
17 [8]
5/20/40/60
group that they will not kill or allow others to kill. Examples of this
Whether
asthe
ainclude
result
loss
orchildren,
traumaWhile
or
due
to names
innate may vary,
"totem"
for
spirit of
that
they
follow.
the
Ammo Usage : 12 (c):
group could
women,
innocent
bystanders,
or a
psychological
makeup,
theisSocial
quality
burdens
the
the way metatype.
the mentor
consistent.
specific
Aworks
character
canStress
choose
to protect
specific
Semi-Auto (1, simple action): 17
, 8P Damage
character
with
that
interfereparacritter
with his ability
to interact
paracritters,
butemotions
only if the
specified
possesses
the with
Double-Tap
(2,
complex
action):
17
, 9P Damage
others.
A specific
and to
trigger
for thethat
Social
Stressamust
be
This
quality
is onlycause
available
characters
possess
Magic
Sapience
power.
Adept
Powers
Burst Fire (3, simple action) or Semi-Automatic Burst (3,
established.
For example,
if his Social
Stress is caused by survivor's
attribute rating.
complex action): 17
vs. -2 Def, 8P Damage
guilt
after the lossmust
of a close
friend,
The gamemaster
approve
the unexpectedly
group that theencountering
character
Danger
Sense
(1)
someone
who
looks
similar
to the
lost
friend
will heighten
stress.
Aimed
Burst
(3,
complex
action): 17 , 9P Damage
Note:
The
mentor
spirit
is
selected
on
the
Magic
tab,
once
you
designates
as
being
"off
limits."
If
the
group
(such
as
children)
is
You are instinctively sensitive of your surroundings and of
When
a character
using in
Leadership
or the
Etiquette
skills, reduce
the
Long Burst (6, complex action): 15
vs. -5 Def, 8P Damage
have
selected
this is
quality.
not regularly
encountered
campaigns,
gamemaster
impending
threats
that
may not
be immediately
visible. It'scan
the reject
bad
number
of 1s the
required
glitchstrongly
the testabout
by 1. his
Gamemasters
should
Recoil Compensation : 3
the choice.
playertofeels
choice,
feeling
that Ifthe
character
gets before walking
into
a trap,the
the gut
call
for more Social
Tests forplayer
characters
Stress
to not
Enhanced
Accuracy:
Pistols
Modifications: Smartgun System, Internal
gamemaster
may
allow
to takewith
twoSocial
groups
they
will
instinct
that makes
themthe
jump an instant
before
trouble
hits.
For
determine
how
a character
reacts one
to
others,
particularly
if a situation
A
weapon
in
your
hands
becomes
an
extension
of
your
body.
When
Accessories : Silencer/Suppressor, (3) Spare Clips
harm,
(i.e.,
women
and
children),
of
which
must
be
likely
be
each level of this power, you get +1 die on Surprise Tests. to
related
thepower,
of their a
stress
arises.
you
buytothis
choose
Combat
Skillcan
(Pistols,
Clubs, choose
Heavy to
APDS: – v -4, _____/32
encountered
incause
the campaign.
A magician
legitimately
Weapons,
When
you
thewhich
skill, add
to the Accuracy
of
not destroyetc.).
any
type
of(1):
spirituse
from
their1Mentor
Spirit bestows
Improved
Ability
Con
the
weapon
you're using.This
ThisCode
powerofcannot
used with
Unarmed
a
bonus
for increases
summoning.
Honor be
respects
their
Mentor
This
power
the
Rating of
a specific
Combat,
Physical,
Melee & Other Weapons
Combat,
but
it can be
purchased
multiple
times
withpick
a different
skill
Spirit
and
is
worthy
of
the
Karma.
Characters
can't
an
obscure
Social,
Technical,
or
Vehicle
skill
per
level
of
the
power.
You
need
each
time.
or know
non-existent
to acquire
thispower
qualityfor
- you
can't
acquire
4P v -3
5 [6]
Reach: –
Combat Knife
to
the skillgroup
in order
to buy this
it, and
you
can't buy
Improved
Ability
(2):
Pistols
bygroups.
vowing
to never
kill
sapient
hamsters,
for example.
itKarma
for skill
The
maximum
improvement
possible
is your
Unarmed
Strike
2S
9
[5]
Reach: –
This
power
Rating up).
of a specific Combat, Physical,
current
skill increases
level x 1.5the
(rounded
Social,
Technical,
or Vehicle
level ofofthe
You need
Any time
anyone attempts
to skill
kill aper
member
thepower.
character's
to
know the
skill
order to buy
power
for it, and+you
can't buy
protected
list,
theincharacter
mustthis
make
a Charisma
Willpower
(4)
Improved
Physical
Attribute
(1):
Agility
itTest.
for skill
groups.
The maximum
improvement
possible is put
youra stop
A
failed
roll
means
the
character
must
immediately
This
power
allows
you
to
increase
a
physical
attribute
(Body,
Agility,
current
skill level
x 1.5
up).
the
violence
against
the(rounded
member
of their your
protected
group.
the
Reaction,
and
Strength).
This augments
attribute,
so If
your
situation
forces
thealso
character
to take
against
anyrating.
of his This
Physical limit
may
increase
with action
the new
Attribute
Improved
Reflexes
(2)yourchoose
protected
group,
always
methods. Killing
power
allows
youhe
to will
exceed
naturalnon-lethal
Attribute maximum,
up to a
This
power
increases
the
speed
at which
you react,
just
member
of
the
group
he
has
to protect
is a line
helike
willwired
not
your augmented maximum. sworn
reflexes.
level, you receive +1 to Reaction (this also
cross for For
any each
reason.
affects Initiative) and +1D6 Initiative Die (to a maximum of 5D6).
Voice Control (1) (9
vs. Voice rec. x 2 or PER + INT)
The
maximum
rating of
Reflexes
is 3, and
increase
There
are drawbacks
toImproved
having a Code
of Honor.
Forthe
example,
it
You
get
an
amazing
level
of
control
over
the properties
ofincreases
your
cannot
be witnesses
combined behind.
with other
or
can leave
Fortechnological
each
person
in magical
the protected
voice.
You
can
change
your
voice's
pitch,
modulation
and
tone
at
to
Initiative.
group
the character leaves alive and who is in a position to
will,
as wellthem,
as increase
your
YouPublic
can mask
your voice
remember
increase
thevolume.
character's
Awareness
by 1.
and
imitate
sounds
within
the
normal
range
of
metahuman
Hero
Lab
and
the
Hero
Lab
logo
are
Registered
Trademarks
of LWD Technology, Inc. Free download at http://www.wolflair.com
The character's job options are also limited - he will not take a
job
vocalization
(noisinfrasound
or2005-2014
and
theInc.
voices
of reserved. Shadowrun is a registered trademark of The Topps Company, Inc.
Shadowrun
TheofTopps
Company,
All rights
if the objective
the death ©of
aultrasound)
member
his mimic
protected
group
others.
you reservations
use this trick about
to fooltaking
a person
recognition
and willIfhave
partorinaavoice
mission
with a
system,
make an
Test using
yourtoImpersonation
+
high probability
ofOpposed
causing collateral
harm
members of his
Charisma
[Mental]
against
the
voice
recognition
system's
Rating
x 2,
protected group.
or
against
the
Perception
+the
Intuition
of
characters
the
adept
is
There
force
to
character
makes
complication
could
attempt
When
Perception
If
wrong.
intentionally
for
The
killed.
not
damage,
believe
of
and/or
•goes
maintains
means
action
attack
knowingly
(i.e.,
shot).
person
attempting
your
You
giving
Assassin's
Warrior's
aCode
a
that
person
paid
usually
Code
can
from
dice
up
is
be
The
is
a
you
against
(i.e.,
unpaid
athat
adventure
in
used.
to
complication
of
to
by
always
also
taser
secret
a
character
and
pool.
takes
a
the
take
of
banish
character
+1
Honor
life-threatening
to
kill.
in
(4)
a
1Code:
they
stray
harmless
strict
or
Honor
from
guard
for
adjust
the
fool,
Creed:
being
Assassin's
per
A
murder
aTest
an
shock
Being
inadvertently,
an
roll
aperson
amember
each
kill
character's
sense
bullet
opponent
lose
level
violent
rather
chance
the
for
action
adding
will
of
The
for
can
who
invisible
or
your
loses
deadly.
precise
arises,
each
knockout
1D6.
use
they
such
A
1
allow
not
the
to
or
may
take
of
character
point
than
character
doesn't
action
Creed.
that
of
voice
your
things
allow
of
medical
personal
1
kill
character
commit,
person
On
death.
who
his
to
Karma
have
are
the
non-lethal
other
chosen
the
For
as
destroy
could
level
of
an
Social
be
ato
chosen
drug,
or
someone
an
important
Karma
is
Characters
know
gamemaster
will
roll
character
unarmed
this
generate
killed
awho
allows
in
never
forms
unaware
condition;
of
assassin,
and
kill
per
honor.
life-threatening
go
of
to
group
their
or
reason,
limit.
may
this
the
someone
follows
1,
group,
notice
force.
wrong
unarmed
for
a
through
their
kills
as
others
there
power
heart
to
"protected
runner
in
hallmarks
person,
loses
In
every
positive
iswell.
or
who
be
fact
Public
with
anyone
each
not
2075,
killed,
With
makes
ifthe
whenever
a
unprepared
is
killed
condition
anything
to
their
as
Warrior's
who
a
take
set
For
unintentional
or
leaving
is
an
agamemaster
take
a
point
take
time
a
allergic
social
there),
Awareness
spirit,
this
defenseless
whether
metahuman
the
of
unforeseen
group"
aexample:
actions.
from
bonus
that
is
this
secret
those
violent
lethal
defenseless
the
likely
of
spirit
non-lethal
has
collateral
that
they
an
effects,
version
Code
aor
Karma
for
reaction
that
to
sniper
gone
who
free.
an
are
isit

Matrix Devices
Hermes Ikon Commlink
Device Rating : 5
Data Processing : 5, Firewall: 5
Matrix Initiative : 9
Matrix DR : 10
(8 vs. Black IC)
Modifications: Sim Module

Contacts
Basquiat (Fixer)
Connection: 4 Loyalty: 2
Basquiat's had Sancho go on a couple runs for him since he came to
Seattle,
he's done good enough to maybe get some better jobs.
Syndi and
(Bartender)
Connection: 2 Loyalty: 4
Syndi, Sancho's friend-with-occasional-benefits, is a bartender at the
Infinity night club, and is always interested in spending some alone
time with him and sharing what she's heard.

Background & Personal Details

Meta Link Commlink
Device Rating : 1
Data Processing : 1, Firewall: 1
Matrix Initiative : 5
Matrix DR : 2
(4 vs. Black IC)

Meta Link Commlink
Device Rating : 1
Data Processing : 1, Firewall: 1
Matrix Initiative : 5
Matrix DR : 2
(4 vs. Black IC)

Meta Link Commlink
Device Rating : 1
Data Processing : 1, Firewall: 1
Matrix Initiative : 5
Matrix DR : 2
(4 vs. Black IC)

Gear (Cash: 1,055¥)
Autopicker (6)
(8x) Chem Patch
Modifications: Narcoject

Ramon Delgado lost his family when Ghostwalker came
to Denver in 2061. He swore to one day take revenge or
die trying. Much of what he's done since, including taking
work as a shadowrunner, has been to reach that goal.
His street name, "Sancho," comes from his teenage years
spent climbing into girls' (or womens') bedroom windows
when their fathers and husbands were gone. He found
out he had a knack for climbing, and B&E. Eventually he
was caught, and on that day he discovered he had a
knack for shooting as well.
He realized he had been Awakened, and that the
Dragonslayer had been guiding him, preparing him to
eventually go against Ghostwalker.
He had temporarily given up his womanizing ways when
he met Araceli. She was the most beautiful woman he'd
ever seen, even by elf standards. They fell in love, they
were getting ready to bring a son into the world when she
had gotten horribly addicted to bliss. She lost the child,
and left Sancho to shack up with her dealer. Although
she cost him his second family, he intended to get her
back out and off the bliss, but the dealer's compound was
too well protected, he was far outgunned. He relocated to
Seattle, preparing himself for that one last run before
going after the dragon.

Contacts (3)
Modifications: Image Link, Smartlink, Vision Magnification,
Electronic

Dropped to Ground
Gecko Tape Gloves
Glue Solvent
Glue Sprayer
Goggles (3)
Modifications: Flare Compensation, Low Light Vision,
Thermographic Vision

Hermes Ikon Commlink
Modifications: Sim Module

Lockpick Set
Maglock Passkey (5)
Meta Link Commlink
Meta Link Commlink
Meta Link Commlink
Sequencer (5)
Tool Kit, Armorer
Tool Kit, Disguise
Tool Kit, Hardware
Trodes
Ultra-Glide Industrial Lubricant (l)

Vehicles
Suzuki Mirage
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Shadowrun © 2005-2014 The Topps Company, Inc. All rights reserved. Shadowrun is a registered trademark of The Topps Company, Inc.






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