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Athletics
Dexterity
16
3
Acrobatics
■
5
Sleight of Hand
Stealth
■
Exp
Far Traveler, Pilgrim
Hit Die
CLASSES
Monk
1
14
2
Intelligence
9
-1
d8
3
16
3
AC
DEATH
Speed
SAVES
HIT POINTS
PASSIVE PERCEPTION
15
10 + Perception
Investigation
Current Hit Points
PROFICIENCY BONUS
Nature
18
2
Religion
16
Max Hit Points
3
Animal Handling
Insight
5
Perception
5
Survival
8
-1
Temp Hit Points
ATTACKS
Weapon
Damage Type
Unarmed Strike
B
Properties
Damage
Attack
Medicine
Charisma
IL
40ft
Initiative
History
■
2
d
d
2
Arcana
■
Level
5
Constitution
Wisdom
GO
OD
MALE
Background
◆
EV
0
Size
Medium
Myconid
L
FU
10
Race
C
TI
AO
CH
Strength
Modifier
W
LA
Bogfoot the Moldy
Score
FEMALE
Name
+5
1d4+3
Finesse
Damage Type
Weapon
Deception
Properties
Damage
Attack
Intimidation
Performance
Persuasion
SAVING THROWS
str
Damage Type
Weapon
dex
ADVANTAGES, RESISTANCES, IMMUNITIES
Properties
Damage
Attack
SPELL SLOTS
Catrips
First
Second
Third
Fourth
Fifth
Sixth
Seventh
SPELLCASTING
SPELLCASTING ABILITY
SPELL SAVE DC
SPELL ATTACK BONUS
Spells Known
(Arcane & Ranger)
Spells
Prepaired
Sorcery
Points
Eighth
Ninth
BACKGROUND
RACIAL FEATURES
On a Pilgrimage to the Underdark, to eventually start a
new circle of Myconid, but first he has to be approved by
the other Sovreign leaders, as is tradition.
Sun Sickness: Disadvantage on all checks/attacks in sunlight after 1 minute of exposure
Telepathic Spores: Infect anyone within line of sight, must speak a language, can be turned off
at will
Meld: Myconids make contact with the hive mind during any rest period, during this time they
can choose to end one disease or negative status effecting them. Also, 4 hours is a long rest.
I do not understand other's concepts of personal space,
and often don't understand invasions of mine either.
Spores (1/day each) (DC 13)
DC is 8+Wisdom mod+Proficiency
Euphoria (20ft radius, poisons creatures)
Hallucination (30ft radius, acts as Minor Illusion to affected)
Pacifying (5ft radius, stuns, save every round)
Personality Traits
Im far from home, and everything is strange and
wonderful.
CLASS & ADDITIONAL FEATURES
Ideals
The gods of my people are a comfort to me, so
far from home.
Bonds
I have a weakness for the exotic beauty of the
people of this foreign land
Flaws
INVENTORY
Item
Qty
Monk
Unarmored defense (ac=10+dex+wis)
Unarmored movement (speed +10ft)
Martial Arts (unarmed attack as bonus action, after attacks)
Deflect Missiles (reaction, reduce ranged attack damage by
1d10+dex+monk level, use 1 ki to throw back for damage)
Ki (3)
Flurry of Blows (1 ki, 2 unarmed strikes with bonus action)
Patient Defense (1 ki, bonus action dodge, 1 turn)
Wind Step (1 ki, bonus action disengage/dash, jump dist. x2)
Open Hand Style
Whenever you hit with a flurry blows unarmed strike you can
effect your enemy in a few ways
-dex save or knocked prone
-str save or pushed 15 ft away from you
-cant take reactions until next turn
NOTES
The largest myconid in a colony is its sovereign, which presides over one or
more social groups called circles. A circle consists of twenty or more myconids
that work, live, and meld together.
WEALTH
Platinum
Gold
Electrum
Silver
Copper
A meld is a form of communal meditation that allows myconids to transcend
their dull subterranean existence. The myconids' rapport spores bind the
participants into a group consciousness. Hallucination spores then induce a
shared dream that provides entertainment and social interaction. Myconids
consider melding to be the purpose of their existence. They use it in the pursuit
of higher consciousness, collective union, and spiritual apotheosis.
OD
GO
EV
IL
L
FU
Size
C
Medium
W
LA
Type
TI
AO
CH
Strength
Name
MALE
Modifier
FEMALE
Score
Dexterity
HIT POINTS
Constitution
Intelligence
AC
Wisdom
Current Hit Points
Speed
Max Hit Points
ATTACKS
Damage Type
Weapon
Charisma
Damage
Properties
SKILLS
Attack
Damage Type
Weapon
DEATH
SAVES
Attack
Damage
Properties
ACTIONS & INFO
Damage Type
Weapon
Attack
Damage
Properties
jarrettUnderdark.pdf (PDF, 763.21 KB)
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